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3 Pokémon Titles That Failed to Receive the Love They Earned

Following a taste of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most mainstream video games around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The persistent frenzy surrounding trading card values ensures almost daily Pokémon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.

However in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were overshadowed by the excitement of the core series. They're Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that might have flourished if they ever got sequels or contemporary re-releases. With these criteria in mind, this list will not be just one more reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the battling element of the series, and far too few of them focus on the ordinary aspects that would come with living with a companion. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.

Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never understood that Ranch's concept to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a live stream dedicated to broadcasting the game continuously. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new pieces.

All of these poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

Written by

Daniel Lane

A seasoned gaming enthusiast with over a decade of experience in online slots, specializing in game mechanics and bonus optimization.

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